Tuesday, July 19, 2011

Rabbids Travel in Time 3D


Celebration of first 5 years of crazy bunnies even with this movie, it's time to jump in the first embodiment of the 3D Raving Rabbids. The plot of the fund is to travel in time where the bunnies have figured out how to travel through time and wreaking havoc in the history of mankind.

In the present times, the dynamics of the gameplay, however, are unusual for the bunnies. We are facing a two-dimensional platform game "old school" proposal pleasant though the difficulty is really low enough to let us consider a title or advice exclusively to very young gamers those with little experience of gaming in general. The game features a number of levels to face but unfortunately has no multiplayer minigames or supplied and real shame too because they are experts about the Rabbids.



As for the audiovisual aspects of the game does not put a strain on the graphics chipset of the Nintendo 3DS, but three-dimensional backgrounds are really pleasing to the eye and rich in details. The animations are really beautiful and exhilarating bunnies as well as the accompanying sound is shown in perfect empathy with the action on screen.

The debut of the Nintendo 3DS likeable Raving Rabbids is not a miracle but the mechanics of 2D platform with a delightful three-dimensional effect of the backgrounds have an experience to recommend to younger gamers or those with little experience of gaming in general difficult because of the low proposal. High number of laughs as always, we tear the legendary Ubisoft bunnies.

Monday, July 18, 2011

Pro Evolution Soccer 2011 3D


The saga of Pro Evolution Soccer is in decline, and perhaps why Konami decided not to miss the launch of the Nintendo 3DS is a version of this year's, which reported after the historic football series on the right path. There was great anticipation to find out how little the Japanese consul in 3D would be adapted to a football game. And, we must say it works all right.


Pro Evolution Soccer 2011 3D stereoscopic performance can offer very interesting, that seem to project directly to the player on the pitch. Thanks especially to a new vision behind the athlete that is controlled grace of a 3D visual depth from guaranteed, as stated by giving the impression of being really in the field. The 3D is great for visual luck with more traditional, maybe losing a bit in that angle, but overall the title Konami is already a great way to present the best football video game in three dimensions.


All this is due also to a solid and the graphics performance. Models of stadiums and players are recreated and animated well, the frame rate never turns out to be stable and subject to annoying delays, without collapsing even in 3D. Good things continue to play on the front of luck. PES 2011 3D fully resumed the good work done at the time of the PlayStation 2, adding only some of the innovations introduced by the latest episodes. The overall result is amazing, that makes the title from this point of view as the best exponent of football ever seen before on a handheld console.


The plots of the steps are to be blessed with an accurate and immediate response of checks accompanied by a practically perfect, offering the possibility of giving life to real actions shaped according to your style of play. The AI ​​teammates and opponents is ultimately good players, so without missing a decent level of challenge. The problems come from outside. Apart from the Master League and Friendly usual there will be very little to do, given that the only chance to play in multiplayer mode is dictated by the local wireless, given the lack of online play. In addition to being absent as a tournament mode or become a Legend, the roses are still updated in September. The licenses for Champions League, Super Cup and Copa Libertadores Europe are not present, but yes for the Champions League. It is also impossible to save the replays. Among the defects also usually sparse commentary is now a "trademark" of the series.


On balance, 3D PES 2011 is therefore a recommended title for all football fans who have already secured a Nintendo 3DS. It is still a product launch and be taken as such, even if certain deficiencies will certainly discuss. But if you just want to try the first football game in 3D, buying the title Konami will have the security of having in his hands, from a recreational point of view, the best exponent of the number of portable platform.

Friday, July 15, 2011

Ridge Racer 3D

Ridge Racer series is the engine that more than any other, since its inception, has been associated with Sony and its console. Born to arcade machines back in 1993, was in fact transposed on various consoles, such as laptops from home, but it is undeniable that the brand has seen its better days on the Playstation and Playstation 2. Memorable then, in the history of the internet meme, his announcement is available as an exclusive launch of the Playstation 3. And it's another launch, this time specifically to the Nintendo 3DS, accompanying the release of the new racing in the popular series, called, with very little imagination, Ridge Racer 3D.

Since its beginning, the series has focused its proposal around a fast-paced gameplay and pure arcade mold. It is not puzzling in customization, calibration and balancing of the components of the medium which most a few options of minimum impact on the race, but without the excesses sometimes useless and inaccessible to many simulation titles. In fact, the focus is on experience on the track an experience made up of straights in which to launch at full speed and drifting to be carried out in every corner, when possible.
The paths that unravel in the urban fabric of Ridge City are addressed at crazy speeds and almost never leaving the accelerator. The drift is the key by which to address every single inch of the circuit, and the reason is obvious. The length of the drift is associated with the filling of the nitro bar, badly needed to run at full speed on their vehicles and thus significantly improve its performance. The more we are able to keep the car bent into curves, necessary move in order not to lose speed in those sections, as the mixture will swell the tanks, up to a maximum of three positions, ready to be triggered when the situation demands it.
The theory is easily explicable. It is equally easy practice since the control system responds well to the needs of the mechanism just described. The slide pad is delegated control of the vehicle. You can notice a much greater control than possible using only the cross directional been made to mark a point of 3DS hardware. As the racing Namco Bandai does not require particular skills of driving, the system responds very well and it bends to the will of the player. You can master their trampling car very quickly. If you wish to leave the automatic mode for the transmission control, there are only two keys to press which is accelerator and skidding. The latter can be personalized to tell the truth which you can do so simply by leaving the car skidded on the accelerator and steer into the drift curve, or assign a specific button. The first option allows a skid more pronounced, with hand to the test but makes it impossible to slight deceleration, without having to stop, that will be useful in some parts of many tracks. Player choice matters, but even here we would like to give some advice in support with the option button.
The how it works, and if you really make this system well the feeling of adrenaline racing at full speed in a place devoted to God, nitro, is nullifying the point of analyzing and evaluating the game. The races are actually an ecstasy of speed and branches: the eight grounds that challenge on the track will be open war for first place, including a pass in skidding and the stubborn search for the wake of the half that precedes us. Once you have made those three, four curves sideways and shot off the nitro delicious must be the highest, reaching a climax in the first place photo finish. The arcade classic is summation of the experience with all its advantages and inevitably as a consequence. Although the variety and number of tracks is proving of discrete levels of the spectrum soon repetitiveness begins to hover over the player. The main mode is huge and divided into three categories which composed of several events and consisted of four races. But in fact, towards the end of the first category there begins to be used to the pace of the game. The level of challenge that is not well adjusted which making it the second half of a walk and helps to create boredom in who holds the consoles in hand. It 'true that given the nature of handheld console title. This feeling is tempered by the possibility of hit and run sessions, but the reality is that soon you get tired of races starting and finishing in the same way.

Monday, July 11, 2011

Rayman 3D

Despite the wonders of the stereoscope, Nintendo, Rayman 3D is still a game that has over ten years on the rump, as faithful remake of Rayman 2: The Great Escape (Sega Dreamcast, 1999 / 2000, but also PC, PS1, NDS). The evolution in three dimensional (3D) Ubisoft's original concept, however, is not enough now to justify a slavish replication time, moreover if it is permeated with a plethora of small technical flaws that undermine the gaming experience in a persistent and widespread . "Defects from minor, who did not really affect the gameplay" - it seems common - but in the long run and honestly do not like to bother anyone. In short, glazed stereoscopic, Rayman 3D has the sole merit of being already a good Rayman at the start, even before one of the few games currently available in skimpy lineup of Nintendo 3DS.
The identity of the eggplant anthropomorphic French and its many achievements on the console platform are certified facts for some time and well known. The plot proposed by Rayman 3D, then, is once again simple and compelling: the evil robot pirates, led by Razorbeard, are determined to subjugate the entire world, making a clean sweep of all living beings. Having no joints, Rayman certainly cannot remain with our hands, then freed from prison, and starts his adventure in search of four magical masks. With these, the hero vegetable evoke a deity can restore peace, eliminating forever the terrible threat of pirate-robots. The play mechanics are modeled as inevitably we have already seen the episode Dreamcast: Rayman is called to pick up the pieces once magical energy contained in the heart of the planet and now enclosed in Lum, in order to free the creatures trapped by buccaneers automated. Depending on the colors, Lum will restore the energy of Rayman, will serve as a bonus, checkpoints or stepping stones for the next level. Since the classical 3D platform, finally, the gymnastic prowess eggplant propeller will be facilitated by the presence of weapons and objects of various kinds, such as bombs, doors or magical spheres, stones, and even thought of plums bullets.
If the plot and the gameplay has not undergone substantial changes or improvements of any kind from the beginning to the present millennium, it should be noted that the Rayman 3D control system has undergone a necessary revision, necessary having regard to the different arrangement of controls on Nintendo's handheld compared to the Sega joypad. Where in the past favored the dual analog stick character movement and allowed the management of the free camera. The only analog stick now present on 3DS acts in symbiosis with the front buttons and the backbone, needed to reposition automatically the view behind the protagonist. If you are not bewitched stereoscopic effect added by the developers to "rejuvenate" the recycled gaming experience, the visual impact that is not astounding Rayman 3D returns some newcomers, but not convincing to the bottom of the veterans of the series. The graphics rather stood on the standards of goodness already seen on the Sega console. Without the 3D effect is able to add beauty flashes worthy and deserving of acclamation of the entire cover price. Indeed, note that in particular affects the seabed breakers fit poorly with the rest of the images in the foreground, restoring visual sensations rather unusual and bizarre. Just a trifle move the console out of sight perfectly centered, then, to realize that Rayman 3D is just an adaptation of "forced" and not a title originally meant for all this stereoscopy. The frequent uploads and assorted dips in frame rate is in addition to the disappointing audio industry, which often crackles, jams, and then again sometimes, especially in times of calm, inexplicably starts to buzz. The touch screen remains completely unused due to the function that only displays data and game statistics. In the end, it is still the usual minor defects, which did not really affect the gameplay, for over ten hours of warm, fun, and undeniably dated already seen.