Sunday, September 25, 2011

Harvest Moon: Tale of Two Towns

The Harvest Moon series is alive and well for nearly three decades, at least in Japan. With countless releases, it has been an almost constant and always fixed on the Nintendo console, without ever disappoint their fans. The Harvest Moon games in the series have never pretended to be hailed as masterpieces, but they have always been able to chill and have fun serving as quiet games, able to immerse the player in nature and in a country made up of cultivated fields, orchards, cows and villages from the simple life. In spite of the headlines so much adrenaline going out of fashion today, there are still people who want to play something quiet and soon will have the opportunity to do it again on the DS and 3DS.

As in all games of the series, Harvest Moon: The Tale of Two Towns propose the usual gameplay fund that has always been a big hit with fans. On the other hand, if the tradition is already working so well, there is no reason to change it. In all episodes the actions to perform are more or less always the same, although, from time to time by introducing small innovations, the difference from the first episode is pretty obvious to those of today and the pot has been enhanced quite a bit.

One of the things that change from time to time is the plot that is the background to the country life of the protagonists, who will see time at center stage, as title, two villages. The first, clearly inspired by Asian, called Kokohana, while the second, decidedly Western style, will be named Bluebell. As a result of disagreements due to a dispute over who produce the best food, find the two countries fighting each other. The inhabitants of the first will not want to just learn to have contacts or exchanges of merchandise with those of the second, and vice versa. Our job, after having created a virtual alter ego choosing the sex of and put him at the helm of a farm, will be to restore peace between the two villages to trade mutual opening them and making sure that someone reopens the tunnel connecting them.
To do this we engage in this saga that has always used, or take care of our business. We grow many species of plants and vegetables taking into account the rhythms of the day, night and seasons, and breed various species of farm animals such as cows, chickens, pigs and more. All this without forgetting the personal relationships with our neighbors, even if these objects with assorted vegetables and even their interweaving of real and personal relationships that could lead to marriage and the creation of a family of our own, which of course does not contribute little to the expanding our farm and to its success.

At the beginning of the game, after creating our protagonist, we'll also choose which of the two countries to live and then where to start. Not being able to be halfway, so we will probably make a decision that will affect our gaming experience, because the two villages of the countryside will be very different. Kokohana will be more pro-agriculture, while Bluebell will be more focused on breeding. Choosing the first we will have a larger field for our vegetable seeds and some extras, while choosing the second we will have a stall where we will have a bigger cow and a chicken. There are also some farmed species present only in Bluebell. After a little time will still be possible to change the city, but no matter where we choose to live, you can visit at any time to have relations with another country and its inhabitants.
There will be many mini-games, and to improve our relationships with people, rather than sell our crops at random, we can inform and give a certain type of vegetable to those who seek him. Of course, things to do are many and varied, but the pace of play will always remain quiet and calm as usual, making this title suitable for children or those looking for relaxing gaming experience.

The game was developed simultaneously on the two Nintendo handheld consoles currently on the market, DS and 3DS. The differences to tell the truth are very few, and apparently it will be virtually the same game. The 3DS version can of course count on its 3D effect well done and very tiring. The new handheld console, Nintendo may also make use of the functionality Pass Street, and choosing which crops and vegetables can give, then by passing to another person with the console held at rest and put the same game, will be an exchange of objects.
The 3DS version also seems to include a mini-game where we take care of various farm animals. Removed so the 3D effect, the mini-game and functionality Pass Street, the games will be roughly identical. The technical department will rely on the usual bucolic music and colorful graphics and cheerful. On the top screen will be the action that a view from above, while statistics and options will appear below.

Not only all the elements in Harvest Moon: Tale of Two Towns are perfect for children but also for those who simply want a relaxing game but with a unique style and still full of things to do. The wait will continue for some months, since the DS is scheduled for release on September 13 while the 3DS has not yet been set but will probably soon after, and then we can get our hands on this interesting yet another Harvest Moon. Stay tuned for upcoming news on.

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