For the launch of a new Nintendo has always been used to exploit some of its most popular franchises and most successful to show the world the potential of their machines. From this point of view even the 3DS is no exception that occurs at the starting line with a classic for the SNES in the 90, Pilotwings Resort. After showing us delight in the power of the Mode-7 in the first episode, after watching the sequel to the Nintendo 64 set out to demonstrate the convenience of the "trident" 64-bit console and have missed the rest of the home console, thought to Kyoto to take advantage of this pseudo flight simulator to demonstrate the characteristics of the players in stereoscopic 3D on their new laptop. Here then realized that the third series comes from our hands to be evaluated and see where, after 20 years from what was an idea of the master Shigeru Miyamoto, the franchise has come.
An Island to Explore, Pilotwings has always been used to keep large levels to explore, with very different and distinct among its also fun goodies like the headquarters of Nintendo in the same 64-bit version. As the title suggests instead the word Resort, this time the Japanese company chose to distort a little 'what were the characteristics of the series, first immersing the island of Wuhu, known to all those who have played Wii Sports Resort or Wii Fit, and eliminating the choice of characters to be selected by giving space to our Miis. The title we will immediately faced with the choice to select the game mode you will prefer the classic one of the missions and free flight. Needless to say, in the second case we have to wander around the island just for the sake of exploring it and collect various information icons scattered in it. The heart of the game is actually made up of the missions, divided to 3 / 2 initially at our disposal which are a typical airplane, the jet-pack and hang gliding. The levels are divided into categories ranging from Bronze to Platinum and be able to continue with more advanced ones you have to unlock a certain number of stars. Each mission will classify what we do in fact awarded 3 stars, we obtain according to the scores achieved during the course of the same.
Pilotwings Resort in missions we are given different challenges to play, but now we say that the variety is not really the best. The main difference will be given the means that we will use, we find ourselves in the end it always have to reckon with the lights going through rings, hit the ball in the air, land and little else. Obvious that all Platinum level of difficulty will be more difficult because it will serve a perfect mastery of the medium, but the ultimate goal will not change much from that required in the lower levels and even here the little stars you will be assigned according to the calculation of the final score, influenced by time spent, or the perfection of the landing wheels etc. etc. taken. A real shame because in the end the challenge is entirely centered at ourselves and our ability to perform complicated maneuvers, but always the same and thus undermining the interest and desire to execute them, if not for the faint other means to obtain rewards that are to be used for good or evil of simple diversification from the original. A shame then that the general difficulty and depth has been reduced compared with Pilotwings 64, and also the challenges that are no longer so different.
The control system Pilotwings Resort is perfect and even more accurate than what we had with the trident of the Nintendo 64. The analogue console is sensitive and comfortable, ideal for ensuring good management of the various means. The various keys will be used to adjust the speed, the brake or the various tacks to reach areas to be made more complex where the items are positioned to be taken. What differentiates the game and makes it evolve over the prequel, showing the potential of the Nintendo 3DS, it's the graphics 3D stereoscopic. Just try to do some missions with the effect off and back to notice immediately that the depth on the console will allow us to have a more precise and accurate methods. In some cases, where the precision is not touching walls or adjacent land is key, being able to visually track distance is the higher gear of this new chapter. A game that amply demonstrates the potential of the new Nintendo console in this respect and only one of the first examples of how this feature is not simply aesthetic. But, all is not perfect, it is worth noting the lack of ways to play against other players, it is not possible or even compare their records with friends online or using our own game. A limit to the desire to improve equity, leaving the challenge exclusively against themselves, when even a simple ranking would have been sufficient to stimulate online to engage in missions and provide greater durability.




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